BEvent< G > Class Template Reference

#include <button_event.h>

Inheritance diagram for BEvent< G >:

ButtonEvent List of all members.

Detailed Description

template<class G>
class BEvent< G >

Referenced by pointer by a button; if the value is non-zero, it calls the routines in this struct, based on the mouse state. In this way you can define specific funtions inside your game code. It's a template, so that it allows you to pass pointers to game-class functions, i.e., functions which have access to all the variables you need.


The documentation for this class was generated from the following file:
Generated on Tue Feb 14 13:48:44 2006 for Twgui by  doxygen 1.4.6-NO