AreaDraw (TWindow *menu, char *identbranch, int asciicode=0, bool akeepkey=0)
Detailed Description
Similar to an Area, but the AreaDraw has a public pointer to a regular BITMAP. With this, one can adapt the looks of this area of the menu directly. Like Area, this assumes that the background is defined by a *backgr.bmp file. Note that this class works in unbuffered mode (ie, draws directly onto a sub-bitmap of the windows bitmap (twscreen) - which is in (buffered) video memory)! A game usually has a large area where objects are blitted: this type of Area should be used for such an application.